Card Overview

ISSHO

This project started as a collaboration between Pauline van Dongen and Italdenim. Italdenim is an innovative, Italian denim manufacture making every meter denim without environmental impact. This collaboration provided the opportunity to weave conductive yarns into denim fabric to obtain ‘intelligent denim’. Much research has been conducted to the meaning of denim. Denim is transcending all layers in society, worn by young and old, poor and rich is therefore the ultimate fabric to showcase the potential of wearable technology. Denim is characterised by its graceful aging, it fades and becomes softer, like a friendship it becomes more personal and intimate throughout the years. This friendship metaphor has been used as design input for Issho. Not only in shape of the jacket, the cocoon-like shape, high collar enable to conceal and a zipper on the back for extra space, but also as a form of interaction. Like a friendship there is a mutual relation between the wearer and the jacket. Graduation Project Isabel Berentzen Pauline van Dongen (Company) Realised in collaboration with: ItalDenim & Stimuleringsfonds (Support) Kaspar Jansen (Chair) Paul Hekkert (Mentor) ISSHO contains three touch sensors and four vibration motors on the upper back, controlled by a microcontroller with rechargeable battery. The denim fabric obtains its touch capacity by conductive yarns woven into the denim fabric. The yarns are selected on functionality; price, conductivity and conductivity maintenance after several washing cycles, and aesthetics. The touch capacitive denim enables the jacket to identify touches but also to indicate whether its worn or not. The jacket relies completely on itself, able to turn itself autonomously on and off when worn or not. Issho functions without a smartphone which was done deliberately to move away from utilising gadgets as interface. The jacket is washable due to a detachable microcontroller and battery. The vibration motors are providing haptic feedback and are programmed in such a way that they simulate a gentle stroke on the upper back.” ISSHO is a denim jacket that likes to share its enthusiasm for the world with its wearer. Through mutual interaction, Issho makes its wearer more aware of the moments they experience together. Issho is a revolution in the world of smart wearables that is dominated by functionalism. Instead, Issho is an example of positive design, that fosters mindfulness and a peaceful mind. Issho is the perfect balance of technology, fashion and experience design. It integrates touch sensitive technology and vibration motors for feedback. Issho was launched by Pauline van Dongen at the SxSW festival in Austin, Texas, in March 2017. ISSHO is a revolutionary denim jacket, the result of a unique collaboration between fashion designer Pauline van Dongen, ItalDenim and our DE and ID departments. This concept wearable shows us how technology can shape our experience, make our lives more mindful, and teaches future designers how we can apply technology for ‘a better world’. Previous project Overview of projects Next project

Effortless interactions for emergency care

The core challenge of this DfI (/Medisign) master graduation thesis project was to improve the workflow of ambulance staff. The project was conducted for and within Philips Design in Eindhoven, where I currently work as a Service Designer. The design process was characterized by a strong focus on analysis, and in particular on user research, which included intense inquiry activities such as direct observation of ambulance shifts. The project resulted in the conceptualization of the LiveSync, a product aimed at facilitating the daily workflow of ambulance staff by enabling hands-free interactions. The final prototype was tested (and very much liked!) by real ambulance paramedics and drivers. After the graduation presentation, interest came from quite a few ambulance centers to develop the project further. The projects was graded a 9.5 and awarded a cum laude. Currently, a proposal to transform the LiveSync into a real product is being taken into consideration at Philips. Graduation Project Valeria Pannunzio Natalia Herrera (Chair) Philips Design (Company) This research and development project was meant to explore these technological and societal drivers and formulate a 2025 future vision where borders between digital and physical become virtually invisible. The report proposes how a simple product, the Crescent Alpha, could mark the first step towards a healthier future. One where we have a healthier relationship with our digital devices and solve the need for connection in our fast paced and asynchronous world. The vision behind Crescent is to develop an omnipresent personal interface that enables us to interact with our digital space in a natural way. This vision is then embodied through rapid prototyping and several interactions with users. This iterative process made it possible to go from a solution on paper to a physical well founded basic concept. Currently, Crescent Alpha (the company) is focusing on the medical market, developing cameras for teaching surgeons to capture and share their surgeries with students.” Previous project Overview of projects Next project

Crescent Alpha

The rapid rise of our smart devices has enabled modern society to reach amazing levels of productivity in our lives. While the Graphical User Interface utilised by these devices has played a substantial role, it has nevertheless caused the economy to be dependant on our attention, given rise to the multitasking paradox and has shown substantial decrease in our ability to empathize and converse. Fortunately, there are multiple drivers indicating that it is now time to integrate our physical and digital lives in a more mutually beneficial way. The Crescent Alpha, is introducing an alternative, screenless, interface for a camera. With this camera you can capture your moment without putting a screen in between you and the moment. While this interface brings a great amount of technical possibilities for the individual, it also poses a challenge for society. Will we choose user friendliness over our privacy like we’re already doing with Social Media? Graduation Project Samy Ralph Andary Maaike Kleinsmann (Chair) Ianus Keller (Mentor) Nick Sturkenbaum (Assistant-Chair) Wit Dot Media Inc. (Company) Tom Kluyver (Photographer) This research and development project was meant to explore these technological and societal drivers and formulate a 2025 future vision where borders between digital and physical become virtually invisible. The report proposes how a simple product, the Crescent Alpha, could mark the first step towards a healthier future. One where we have a healthier relationship with our digital devices and solve the need for connection in our fast paced and asynchronous world. The vision behind Crescent is to develop an omnipresent personal interface that enables us to interact with our digital space in a natural way. This vision is then embodied through rapid prototyping and several interactions with users. This iterative process made it possible to go from a solution on paper to a physical well founded basic concept. Currently, Crescent Alpha (the company) is focusing on the medical market, developing cameras for teaching surgeons to capture and share their surgeries with students.” Previous project Overview of projects Next project

Nike Fitroom

Recent researches show that digital transformation is top priority in the retail sector. But retailers face difficulties to make successful use of digital technologies in the store. Digital innovations instore are frequently seen as unnecessary, unintuitive and uncomfortable by the consumers. Furthermore, the personalization strategies initiated with digital technologies are not using personal data in a humanized way. The aim of project was to develop a design framework which can be used as guidance for designing a new brand touch point instore using personal data. The framework is used for designing a new in-store experience for Nike, namely the Nike Fitroom. Graduation Project Myrthe Montijn Jeroen van Erp (Mentor) Kranlin Heijnen (Company Mentor - Deloitte) The Nike Fitroom is a digital immersive fitting room to encourage the non-customers to try Nike products too. The Fitting room delivers an engaging customer experience by combining a deep understanding of user needs with different (digital) technologies. The Fitroom experience is customized and optimized by using personal attitudinal data. Personal consumer goals are uncovered with a light-hearted and encouraging dialogue on the smart mirror. The visitor can try the product in a truly personalized Fitroom, stimulating the user to achieve their personal goals by triggering personal intrinsic motivations. The Fitroom can be the first step into a complete personalized Nike journey, making use of the same attitudinal data. As a result Nike will strengthen its brand values and move towards a coherent omni-channel brand experience. This project is a great example of combining the three IDE pillars (business, human and technology) in a strategic way. It delivered a very creative concept that is the outcome of both a well-done design process and a careful business reflection. Furthermore, the project has used and combined different theoretical perspectives, and extended one of the main theoretical frameworks developed by our faculty (design for emotion). The student is now working on thinking about a working prototype to be used for further test. Previous project Overview of projects Next project

AscoltaMe

Exploring the innovative concept of Tactful Design for sensitive settings The project ‘Designing the New Normal’ is part of the overarching project named Meedoen= Groeien!; result of the collaboration between the Revalidatiefonds, the Prinses Máxima Centrum and TU Delft. The research project explores how interactive objects can be designed in order to become a tactful support for children with cancer and their families during the treatment phase. Dealing with cancer, can generate emotional burden and tension in the relationships inside the family. AscoltaMe, (‘Listen to Me’ in Italian), a design developed within this project, is meant to stimulate communication among family members and talk about emotions and difficult things. It works like the ‘broken phone game’ that children can use to leave quick messages to the parents and trigger conversations in a new and playful way. PhD Exploration Patrizia D'Olivo Marco Rozendaal (Daily Supervisor) Elisa Giaccardi (Promotor) Martha Grootenhuis (Promotor) Jaap Huisman (External Advisor) This project represents an example of how design and research used in sensitive settings can be combined to generate potential solutions that go beyond traditional intervention in the healthcare sector and that promote innovative research approaches. Designing the New Normal is an -in progress– project that investigates the role of objects and technologies in the everyday context of families struggling with disruptive life events and it tries to create knowledge towards the definition of a broader concept of ‘Tactful Design’. A new concept of design that brings together methodologies, approaches and hands-on work to reflect on how is possible to design with empathy and tactfulness when we are dealing with sensitive contexts and complex systems of users. Previous project Overview of projects Next project

Phiton

Discus throwing outdoors provides the coach and athlete with direct feedback on the performance in the form of a final distance. Even by eye this can intuitively be judged. When switching to indoor training come winter, this intuitive measure is taken away as the athletes throw into a net suspended 5–8 meters in front of them. The coach believes this lack of feedback is the reason for the drop in performance over the winter. This project’s aim was to develop a training solution that can measure the relevant variables of a discus throw and compute the final distance using a theoretical model. A functional prototype was built that can track the position of the discus in 3D with an accuracy of 2,5 mm. Concurrently, an Android app was developed to receive and process the data coming from the discus and calculate a predicted final distance of an indoor throw. Graduation Project Brendan Spijkerman Arjen Jansen, Wolf Song, G. Damkat (Project Guidance) Atletiekunie, NOC*NSF (Financial Support) This is an example of a project that clearly stems from a user need (the desire for an indoor throwing performance figure) and successfully translates that, through many iterations and technologies, into a working prototype, theoretical model and app, showcasing how real-world products can be augmented by combining them with the digital realm. It also presents a mix of embodiment design, research, physics models, digital design and prototyping. This means it is a prime example of how research and technology in both the physical and digital domain can come together to create products that are more than the sum of their parts. Previous project Overview of projects Next project

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ISSHO

This project started as a collaboration between Pauline van Dongen and Italdenim. Italdenim is an innovative, Italian denim manufacture making every meter denim without environmental impact. This collaboration provided the opportunity to weave conductive yarns into denim fabric to obtain ‘intelligent denim’. Much research has been conducted to the meaning of denim. Denim is transcending all layers in society, worn by young and old, poor and rich is therefore the ultimate fabric to showcase the potential of wearable technology. Denim is characterised by its graceful aging, it fades and becomes softer, like a friendship it becomes more personal and intimate throughout the years. This friendship metaphor has been used as design input for Issho. Not only in shape of the jacket, the cocoon-like shape, high collar enable to conceal and a zipper on the back for extra space, but also as a form of interaction. Like a friendship there is a mutual relation between the wearer and the jacket. Graduation Project Isabel Berentzen Pauline van Dongen (Company) Realised in collaboration with: ItalDenim & Stimuleringsfonds (Support) Kaspar Jansen (Chair) Paul Hekkert (Mentor) ISSHO contains three touch sensors and four vibration motors on the upper back, controlled by a microcontroller with rechargeable battery. The denim fabric obtains its touch capacity by conductive yarns woven into the denim fabric. The yarns are selected on functionality; price, conductivity and conductivity maintenance after several washing cycles, and aesthetics. The touch capacitive denim enables the jacket to identify touches but also to indicate whether its worn or not. The jacket relies completely on itself, able to turn itself autonomously on and off when worn or not. Issho functions without a smartphone which was done deliberately to move away from utilising gadgets as interface. The jacket is washable due to a detachable microcontroller and battery. The vibration motors are providing haptic feedback and are programmed in such a way that they simulate a gentle stroke on the upper back.” ISSHO is a denim jacket that likes to share its enthusiasm for the world with its wearer. Through mutual interaction, Issho makes its wearer more aware of the moments they experience together. Issho is a revolution in the world of smart wearables that is dominated by functionalism. Instead, Issho is an example of positive design, that fosters mindfulness and a peaceful mind. Issho is the perfect balance of technology, fashion and experience design. It integrates touch sensitive technology and vibration motors for feedback. Issho was launched by Pauline van Dongen at the SxSW festival in Austin, Texas, in March 2017. ISSHO is a revolutionary denim jacket, the result of a unique collaboration between fashion designer Pauline van Dongen, ItalDenim and our DE and ID departments. This concept wearable shows us how technology can shape our experience, make our lives more mindful, and teaches future designers how we can apply technology for ‘a better world’. Previous project Overview of projects Next project

Effortless interactions for emergency care

The core challenge of this DfI (/Medisign) master graduation thesis project was to improve the workflow of ambulance staff. The project was conducted for and within Philips Design in Eindhoven, where I currently work as a Service Designer. The design process was characterized by a strong focus on analysis, and in particular on user research, which included intense inquiry activities such as direct observation of ambulance shifts. The project resulted in the conceptualization of the LiveSync, a product aimed at facilitating the daily workflow of ambulance staff by enabling hands-free interactions. The final prototype was tested (and very much liked!) by real ambulance paramedics and drivers. After the graduation presentation, interest came from quite a few ambulance centers to develop the project further. The projects was graded a 9.5 and awarded a cum laude. Currently, a proposal to transform the LiveSync into a real product is being taken into consideration at Philips. Graduation Project Valeria Pannunzio Natalia Herrera (Chair) Philips Design (Company) This research and development project was meant to explore these technological and societal drivers and formulate a 2025 future vision where borders between digital and physical become virtually invisible. The report proposes how a simple product, the Crescent Alpha, could mark the first step towards a healthier future. One where we have a healthier relationship with our digital devices and solve the need for connection in our fast paced and asynchronous world. The vision behind Crescent is to develop an omnipresent personal interface that enables us to interact with our digital space in a natural way. This vision is then embodied through rapid prototyping and several interactions with users. This iterative process made it possible to go from a solution on paper to a physical well founded basic concept. Currently, Crescent Alpha (the company) is focusing on the medical market, developing cameras for teaching surgeons to capture and share their surgeries with students.” Previous project Overview of projects Next project

Crescent Alpha

The rapid rise of our smart devices has enabled modern society to reach amazing levels of productivity in our lives. While the Graphical User Interface utilised by these devices has played a substantial role, it has nevertheless caused the economy to be dependant on our attention, given rise to the multitasking paradox and has shown substantial decrease in our ability to empathize and converse. Fortunately, there are multiple drivers indicating that it is now time to integrate our physical and digital lives in a more mutually beneficial way. The Crescent Alpha, is introducing an alternative, screenless, interface for a camera. With this camera you can capture your moment without putting a screen in between you and the moment. While this interface brings a great amount of technical possibilities for the individual, it also poses a challenge for society. Will we choose user friendliness over our privacy like we’re already doing with Social Media? Graduation Project Samy Ralph Andary Maaike Kleinsmann (Chair) Ianus Keller (Mentor) Nick Sturkenbaum (Assistant-Chair) Wit Dot Media Inc. (Company) Tom Kluyver (Photographer) This research and development project was meant to explore these technological and societal drivers and formulate a 2025 future vision where borders between digital and physical become virtually invisible. The report proposes how a simple product, the Crescent Alpha, could mark the first step towards a healthier future. One where we have a healthier relationship with our digital devices and solve the need for connection in our fast paced and asynchronous world. The vision behind Crescent is to develop an omnipresent personal interface that enables us to interact with our digital space in a natural way. This vision is then embodied through rapid prototyping and several interactions with users. This iterative process made it possible to go from a solution on paper to a physical well founded basic concept. Currently, Crescent Alpha (the company) is focusing on the medical market, developing cameras for teaching surgeons to capture and share their surgeries with students.” Previous project Overview of projects Next project

Nike Fitroom

Recent researches show that digital transformation is top priority in the retail sector. But retailers face difficulties to make successful use of digital technologies in the store. Digital innovations instore are frequently seen as unnecessary, unintuitive and uncomfortable by the consumers. Furthermore, the personalization strategies initiated with digital technologies are not using personal data in a humanized way. The aim of project was to develop a design framework which can be used as guidance for designing a new brand touch point instore using personal data. The framework is used for designing a new in-store experience for Nike, namely the Nike Fitroom. Graduation Project Myrthe Montijn Jeroen van Erp (Mentor) Kranlin Heijnen (Company Mentor - Deloitte) The Nike Fitroom is a digital immersive fitting room to encourage the non-customers to try Nike products too. The Fitting room delivers an engaging customer experience by combining a deep understanding of user needs with different (digital) technologies. The Fitroom experience is customized and optimized by using personal attitudinal data. Personal consumer goals are uncovered with a light-hearted and encouraging dialogue on the smart mirror. The visitor can try the product in a truly personalized Fitroom, stimulating the user to achieve their personal goals by triggering personal intrinsic motivations. The Fitroom can be the first step into a complete personalized Nike journey, making use of the same attitudinal data. As a result Nike will strengthen its brand values and move towards a coherent omni-channel brand experience. This project is a great example of combining the three IDE pillars (business, human and technology) in a strategic way. It delivered a very creative concept that is the outcome of both a well-done design process and a careful business reflection. Furthermore, the project has used and combined different theoretical perspectives, and extended one of the main theoretical frameworks developed by our faculty (design for emotion). The student is now working on thinking about a working prototype to be used for further test. Previous project Overview of projects Next project

AscoltaMe

Exploring the innovative concept of Tactful Design for sensitive settings The project ‘Designing the New Normal’ is part of the overarching project named Meedoen= Groeien!; result of the collaboration between the Revalidatiefonds, the Prinses Máxima Centrum and TU Delft. The research project explores how interactive objects can be designed in order to become a tactful support for children with cancer and their families during the treatment phase. Dealing with cancer, can generate emotional burden and tension in the relationships inside the family. AscoltaMe, (‘Listen to Me’ in Italian), a design developed within this project, is meant to stimulate communication among family members and talk about emotions and difficult things. It works like the ‘broken phone game’ that children can use to leave quick messages to the parents and trigger conversations in a new and playful way. PhD Exploration Patrizia D'Olivo Marco Rozendaal (Daily Supervisor) Elisa Giaccardi (Promotor) Martha Grootenhuis (Promotor) Jaap Huisman (External Advisor) This project represents an example of how design and research used in sensitive settings can be combined to generate potential solutions that go beyond traditional intervention in the healthcare sector and that promote innovative research approaches. Designing the New Normal is an -in progress– project that investigates the role of objects and technologies in the everyday context of families struggling with disruptive life events and it tries to create knowledge towards the definition of a broader concept of ‘Tactful Design’. A new concept of design that brings together methodologies, approaches and hands-on work to reflect on how is possible to design with empathy and tactfulness when we are dealing with sensitive contexts and complex systems of users. Previous project Overview of projects Next project

Phiton

Discus throwing outdoors provides the coach and athlete with direct feedback on the performance in the form of a final distance. Even by eye this can intuitively be judged. When switching to indoor training come winter, this intuitive measure is taken away as the athletes throw into a net suspended 5–8 meters in front of them. The coach believes this lack of feedback is the reason for the drop in performance over the winter. This project’s aim was to develop a training solution that can measure the relevant variables of a discus throw and compute the final distance using a theoretical model. A functional prototype was built that can track the position of the discus in 3D with an accuracy of 2,5 mm. Concurrently, an Android app was developed to receive and process the data coming from the discus and calculate a predicted final distance of an indoor throw. Graduation Project Brendan Spijkerman Arjen Jansen, Wolf Song, G. Damkat (Project Guidance) Atletiekunie, NOC*NSF (Financial Support) This is an example of a project that clearly stems from a user need (the desire for an indoor throwing performance figure) and successfully translates that, through many iterations and technologies, into a working prototype, theoretical model and app, showcasing how real-world products can be augmented by combining them with the digital realm. It also presents a mix of embodiment design, research, physics models, digital design and prototyping. This means it is a prime example of how research and technology in both the physical and digital domain can come together to create products that are more than the sum of their parts. Previous project Overview of projects Next project
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Students Amos Yusuf, Mick Dam & Bas Brouwer winners of Mekel Prize 2024

Master students Amos Yusuf, from the ME faculty (Mick Dam, from the EEMCS faculty and graduate Bas Brouwer have won the Mekel Prize 2024 for the best extra scientific activity at TU Delft: the development of an initiative that brings master students into the classroom teaching sciences to the younger generations. The prize was ceremonially awarded by prof Tim van den Hagen on 13 November after the Van Hasselt Lecture at the Prinsenhof, Delft. They received a statue of Professor Jan Mekel and 1.500,- to spend on their project. Insights into climate change are being openly doubted. Funding for important educational efforts and research are being withdrawn. Short clips – so called “reels” – on Youtube and TikTok threaten to simplify complex political and social problems. AI fakes befuddle what is true and what is not. The voices of science that contribute to those discussion with modesty, careful argument and scepticism, are drowned in noise. This poses a threat for universities like TU Delft, who strive to increase student numbers, who benefit from diverse student populations and aim to pass on their knowledge and scientific virtues to the next generation. It is, therefore, alarming that student enrolments to Bachelor and Master Programs at TU Delft have declined in the past year. Students in front of the class The project is aimed to make the sciences more appealing to the next generation. They have identified the problem that students tend miss out on the opportunity of entering a higher education trajectory in the Beta sciences – because they have a wrong picture of such education. In their mind, they depict it as boring and dry. In his pilot lecture at the Stanislas VMBO in Delft, Amos Yusuf has successfully challenged this image. He shared his enthusiasm for the field of robotics and presented himself as a positive role model to the pupils. And in return the excitement of the high school students is palpable in the videos and pictures from the day. The spark of science fills their eyes. Bas Brouwer Mick Dam are the founders of NUVO – the platform that facilitates the engagement of Master Students in high school education in Delft Their efforts offer TU Delft Master Students a valuable learning moment: By sharing insights from their fields with pupils at high school in an educational setting, our students can find identify their own misunderstandings of their subject, learn to speak in front of non-scientific audiences and peak into education as a work field they themselves might not have considered. An extraordinary commitment According to the Mekel jury, the project scored well on all the criteria (risk mitigation, inclusiveness, transparency and societal relevance). However, it was the extraordinary commitment of Amos who was fully immersed during his Master Project and the efforts of Brouwer and Dam that brought together teaching and research which is integral to academic culture that made the project stand out. About the Mekel Prize The Mekel Prize will be awarded to the most socially responsible research project or extra-scientific activity (e.g. founding of an NGO or organization, an initiative or realization of an event or other impactful project) by an employee or group of employees of TU Delft – projects that showcase in an outstanding fashion that they have been committed from the beginning to relevant moral and societal values and have been aware of and tried to mitigate as much as possible in innovative ways the risks involved in their research. The award recognizes such efforts and wants to encourage the responsible development of science and technology at TU Delft in the future. For furthermore information About the project: https://www.de-nuvo.nl/video-robotica-pilot/ About the Mekel Prize: https://www.tudelft.nl/en/tpm/our-faculty/departments/values-technology-and-innovation/sections/ethics-philosophy-of-technology/mekel-prize

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